Cozy MC home

Gameplay

Part of The Cozy Code — these pages are binding. Version 2.3 · Effective October 22, 2026 at 5:00 PM ET (21:00 UTC) · in force since September 17, 2026.

In the rules: The Cozy Code · How the rules work · Age · Respect · Privacy · Content · Gameplay · Creative work · Mods · Community · Recording · Reporting · Enforcement · Verification · About · FAQ · Changelog

The rule. No griefing, no stealing, PvP only by mutual consent — and the same community rules on every Cozy server.

Griefing and theft

  • How it's found. Every block placed or broken and every container opened is logged with the player's name and the time, and kept for 90 days. Anyone can check with /co inspect. Stolen items are traced and recovered wherever they end up. There is no such thing as a theft that leaves no record.
  • Don't break or modify builds that aren't yours. The one way a build that shows real effort changes without its builder is a passed petition in World Rules & Decisions: the community can vote to take it over, give it to someone else, open it to everyone, repurpose it, or remove it — shops included — whether or not its builder is still active. A vote transfers the build, not what's in it: items in its containers, item frames, and armor stands go to staff, who clear them before the new owner moves in — kept for a time when the previous owner may still be around, otherwise destroyed — and the previous owner can ask for them in a support ticket. Taking them yourself is a container matter under the rules below, whatever the vote said.
  • When a player is permanently removed from Cozy, staff may clear the containers that player placed — chests, barrels, shulker boxes, item frames, armor stands — at the removal or whenever one is found afterward. The contents are held for 30 days for anyone who shows a claim in a support ticket (a gift in writing from before the removal; a group's shared storage), and what nobody claims is voided. Staff act on the log while it still reaches, and otherwise on what shows whose build it is, and record what was cleared and where. A player who comes across such a container reports it and leaves it closed; the removal doesn't make it free. The build stays and changes hands only by petition. This applies to final removals only — not to holds, suspensions, or a ban you can ask to come back from.
  • Three different things. Incidental damage — a crop stepped on, a block broken passing through — is fixed and forgotten; a reminder at most. Griefing is deliberate damage in the course of playing — breaking into a build, taking down a wall, killing someone's animals — and it's rolled back and handled proportionately, a warning first. Destruction as the purpose — TNT, lava, fire, or tools used to wreck a build, a farm, or a shared area — is a deliberate attack on the server, which is on the immediate-removal list.
  • Containers are never public by default — chests, barrels, shulker boxes, hoppers, furnaces, dispensers, droppers, item frames, armor stands, and any other storage — in every dimension, including spawn areas. A container isn't public because nobody's nearby, it has no sign, it looks old or hidden, its owner is unknown, it's at spawn, or it contains something valuable.
  • You may take from a container only when its owner has clearly marked it free, the owner gives you permission, or staff confirms it's available. If ownership is unclear, leave it and ask. Anyone can use /co inspect to see who placed, broke, or opened something — please do, before you touch anything you're unsure about.
  • A shop's sign is permission for exactly the trade it describes, in both directions. The buyer pays what the sign says and takes the item — nothing else, and not taking something out to look unless the owner's sign allows it. The seller's stock is what the sign says: a box sold as one thing that holds another isn't a sale, it's a taking of the payment — made right and recorded as a correction when it was an honest mislabel, theft when it was deliberate. What one shop allows is never permission at another.
  • Harvesting crops growing in the world is allowed, and so is renewable use of someone's villagers and animals — trading, shearing, milking — because nothing is taken that doesn't come back. Taking from containers is not. Killing, moving, or carting off someone's villagers, animals, or pets is griefing, whether or not a block moved.
  • If it isn't yours, leave it alone.

Theft enforcement

  • You are responsible for what you remove from containers, shops, and storage. Forgetting to pay, misunderstanding ownership, or intending to return it later doesn't stop it from being theft, and returning it after you're caught doesn't guarantee reversal. The consequence is proportional: a mistake at a shop or at any container — the wrong currency, one too many, a misread sign, a misclick while browsing, something taken and forgotten — where the whole picture shows it was a mistake is made right (pay the difference or return the item) and recorded as a correction, and so is a second mistake within two years; a third is a warning, a fourth a final warning; a deliberate taking is theft on the path below, whatever came before. Staff decide which it was from the whole picture, starting with the log. The usual signs of a mistake are one container, one occasion, nothing moved on or used, and returning it as soon as it's pointed out; the usual signs of a deliberate taking are items picked out and moved to your own storage, more than one container, or a second trip. They're signs, not a checklist: saying it was a mistake doesn't make it one, and an explanation counts where the log backs it up. The value of what was taken doesn't decide which it was on its own.
  • A first substantiated theft is a Minecraft ban you can ask to come back from. If staff allow a return, that return is leniency and comes with a final warning for theft and a wipe: the player's inventory, ender chest, containers, and stashes are cleared, and shop stock and profits removed — what was taken and what it made possible can't be separated from the rest, so the whole of it goes. Builds are generally not removed unless they store affected items. If staff decline the return, the ban becomes a final removal — permanent on Minecraft and Discord, with the status word FINAL and the one written appeal the Enforcement page describes.
  • A second substantiated theft is a final removal — permanent on Minecraft and Discord; a mistake made right doesn't count as a first theft. A return, repayment, wipe, or the passage of time doesn't erase the first one.
  • Only a recorded, communicated theft finding counts. A precautionary rollback or item recovery for another reason is not a theft finding.
  • If you've taken something and want leniency, self-report promptly. Waiting means more will be removed when it comes to light.

Stolen items don't become clean

Stolen items stay stolen when they're dropped, left at spawn, put in a container, passed through a shop or giveaway, given to someone, moved through another account, or labeled free. Don't knowingly receive, move, hide, spend, sell, or distribute stolen items. If something's obviously off — a secret pickup spot, an unmarked stash, a big unexplained gift right after a theft — leave it alone. Staff may recover stolen items wherever they're found. Possessing them without knowledge isn't an offense, but the items still go back.

PvP

Consent only — no traps, ambushes, baiting, or forced fights. Starting a fight gives the other person consent to fight back; if you retaliate or continue, you're a participant.

Dupes and exploits

  • TNT duping is allowed. All other dupes are prohibited.
  • Using bugs, glitches, exploits, unintended mechanics, or bypasses to gain items, access, advantages, permissions, or to circumvent server restrictions is prohibited. Report a bug; don't use it.
  • Do not attempt to recover Cozy's world seed — including with seed-cracking tools — and don't share or use it. Report accidental exposure privately to staff.

Automation and chunk loading

  • Auto-clickers only at private farms with the farm owner's permission, never at public farms or in ways that keep others from using shared resources.
  • AutoTotem and anything that equips or uses items for you is not allowed.
  • Chunk loaders: each person may keep up to 3 permanently active without asking — across all of their accounts. Loaders you place count against you regardless of whose project they serve. More than that, or any always-loaded farm with heavy activity, needs staff approval in advance, requested by one named player who is responsible for it. Staff may require any loader, always-loaded farm, or contraption to be reduced or removed when it puts excessive load on the server. Splitting across alternate accounts or kingdoms doesn't work; related projects run by the same people are treated as one. An account kept online to keep an area loaded — your own, an alt, or a friend's — is a chunk loader for this rule.

Spawn areas

Community decisions in World Rules & Decisions govern the shared spawn areas. They're separate from these rules, change by petition and vote, and set their own boundaries — in the End they reach ±1000. The lines below are rules, and they apply within Overworld ±500, Nether ±200, and End ±500:

  • Within the Overworld spawn area: no shops, no personal storage, no auto-farms. Crops for food or decoration are fine.
  • No TNT, gunpowder, end crystals, ghast tears, respawn anchors, beds, or wither skulls stored in containers, shops, or displays in any spawn area: if they were stocked, a griefer could log on, grab them, and blow up the shopping district. Stocking them outside these areas, trading them player to player — unless you have reason to think the other player is breaking the rules — and stocking dried ghasts or regeneration potions are all fine.
  • Spawn plots, shop rights, and other community-granted permissions are privileges, not property. They can't be sold, transferred, or exchanged without staff approval, and the End shopping district's plots and structures can't be bought or sold at all.
  • Doing what World Rules & Decisions lets any player do in a spawn area — clearing low-effort clutter, spawnproofing a build, killing a mob a rule bars there, removing an empty entity it bans — isn't griefing. Anything holding items is still a container under the theft rules.
  • Loose items left unattended at spawn aren't automatically free. Staff may treat them as abandoned; players may not. Don't leave anything at spawn you aren't prepared for staff or cleanup systems to remove.
  • Infrastructure in one dimension doesn't establish ownership or a claim in another.

Gambling, real money, and accounts

  • No casino mechanics or chance-based wagering — roulette, blackjack, slots, prize pools.
  • No real-money trading of any kind: no buying, selling, brokering, or transferring items, builds, land, services, accounts, permissions, or shop rights for money, gift cards, Nitro, crypto, or anything of real-world value.
  • Accounts may not be bought, sold, shared, or transferred.

Creative work

Map art, written books, and builds have their own page: Creative Work. The short version: copying someone's work needs their permission; the copy you bought is yours.

Events and other Cozy servers

  • Follow each event's guidelines. Don't disrupt them.
  • Creative, Duels, and Hardcore are separate worlds with their own gameplay settings — Duels means consenting to PvP while there; Hardcore means consenting to PvP, griefing, theft, and traps. The community rules apply on all of them.

Why this exists

The world never resets and there are no land claims. That only works if "your build is safe" is something people take completely for granted — which means the theft rule has to be near-absolute, because every judgment call is another thing a new player has to worry about. The gambling rule is our choice for a mixed-age community. The real-money and account rules follow Minecraft's usage guidelines.

Start here · For parents · All rules · How the rules work · FAQ · Changelog · Staff Code · Ban status

Something wrong? Members, open a ticket in our Discord. Anyone else: Safety Reporting.

logo
Safety, privacy, platform-policy, and parent or guardian inquiries:
Business inquiries and partnerships:

Cozy MC is an independent Minecraft community owned and operated by Cozy MC, LLC. We do not accept payments or donations.

NOT AN OFFICIAL MINECRAFT SERVER. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT. Minecraft is a trademark of Mojang Studios and Microsoft Corporation.

© 2026 Cozy MC, LLC